Making the game a bit more personal
From the beginning of our Space Hulk adventures, we
introduced customization into our games.
Everything from the armies we used, creating house rules, bases they stand on and the extra
details we put on our models indicating distinguished accomplishments, honoring
the other player’s army or taunting it. My friend (Ron) has always had an affinity for the Deathwing so a beautiful
Deathwing squad and placed them on square, recessed bases. The recesses were filled with a cutout from a
knitting grid that, when painted, resembled grating. I was fortunate enough to pick up 5
Salamander Terminators at a swap meet for a measly 5 bucks! I re-painted them
and, using Ron’s method, placed them on square bases as well. While the miniatures that come with the boxed
set are certainly amazing, having the army that you want to play with makes
for, what I feel anyway, a bit more ownership in the game.
Adding a bit of "flavor" after extraordinary play
For about a half year after the 4th edition of
Space Hulk was released, Ron and I would get together and play a few missions
randomly selected from the accompanying mission book. Then in July of 2015 we decided to play all
16 missions in order and record each player’s results to include the ratio of
bugs killed against Space Marines killed in each mission. The campaign lasted over a year and was
greatly entertaining. Full disclosure,
Ron won the majority of the missions with an excellent kill ratio. During this campaign, there were several
awesome moments where a Space Marine would do something extraordinarily
amazing. We used these events to give a boost to that model for future play. These were:
- Ron had a mission where a Space
Marine (who he named Carl) armed with a Storm Bolter and Power Fist stood on
overwatch and managed to mow down an inordinate amount of bugs while never jamming. And I mean I threw a ton of bugs at him and
not one set of doubles was rolled. So we
decided that Carl should get a special ability that he never jams.
- On a separate mission, my Space Marine armed
with a chainfist (named Fred) went toe to toe with a conga line of bugs and
defeated every single one of them in hand to hand combat. After raising a glass to his accomplishments,
Fred was bestowed with a +1 bonus in close combat.
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| Fred - +1 in Close Combat |
We mutually decided that we should limit these bonuses to
just these two models and haven’t looked back.
Yes they can be game changers in critical moments but not in a way that makes the game
unbalanced. It adds for a bit of extra
strategizing when each of us is playing the bug side. When playing the Space
Marine side, we need to strategize where Carl or Fred are in the formation in
order to maximize their bonuses.
Examples of customizations we have done
This post isn’t going to cover the rule changes we use since
that is covered elsewhere
so I will finish with the visual customizations we have introduced to
the game. These
are:
- Model modification – specifically the assault
cannon. The cannon that come with the GW
released model doesn’t really lend itself to being an overpowering weapon. So cutting the barrels off and replacing them
with longer ones makes for a more impressive weapon.
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| Assault Cannon ala Predator! |
- Honor markings – Ron uses feathers to designate
certain honorifics on his models. I use
dragon (salamander) teeth on braids. All
are fashioned from green stuff.
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| Feather for Deathwing |
 |
| Braid and tooth for Salamander |
- Tokens and templates. The bug tokens have been replaced with wooden
tokens bought at a local hobby store.
These are painted black and numbered (by hand) on one side and artwork
placed on the other side. These are more
durable and just “feel” right when moving them around the board. Flamer templates have been replaced with
templates that follow our rule modifications and look and feel like a blast of
flame has engulfed an area.
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| Bug blips (Ron) |
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| Flamer templates |
|
I think that about covers it. We do create extras like barriers, consoles
and other stuff but I think the above hits the main customization that has
been introduced into our playing the game of Space Hulk. I personally feel that these easy
modifications add that much more to the enjoyment of the game and really give
me an ownership feel in it.
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