Rules Changed Again
Ron is the rules chef of our team and is ever trying to find that right balance for our games, especially with the close combat system. As he was starting to lay out the changes, I popped off with how about introducing command points (ala Space Hulk) and off we went down another path (or rabbit hole depending on your perspective). Previously we could "activate" a model when the opposing player moved within 8 inches of your model(s). Now we have 1D6 command points to use each turn (+1 for a leader that is alive for a max of 6). If an enemy model moves within the short range of a model's weapon, you can spend a command point to do an action (shoot, move or jump into close combat). We played 2 games with this system and it seems to work well and doesn't "unbalance" the game at all. We will play test it a few more times before calling it a done deal but I think it will pass muster.1 win and 1 loss
I managed to pull off the first mission but totally blew the second one. I played Grey Knights this go around to play the new Justicar that Ron sculpted for me. Nothing different as far as rules go but man is it a beast to see on the table top! I went with a darker metal scheme for him figuring this guy has been around a while but added more gold to offset the dark color. The games were fun plus we got in a good amount of shop talk.
Shots from the game





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