Monday, May 27, 2019

Sunday, 27 May: Kill Team Match

Layout for our games of Kill Team yesterday.
Got in some good games of Kill Team yesterday afternoon.  As always, loads of fun.  We spent the first hour or so as we usually do talking shop and going over old business, verifying or eliminating rules in questions and stuff.  It is almost like we have fallen into a routine of going over the "minutes" of our last meeting before moving onto new business.  The rules we (and by we, I mean Ron for the most part) have for this game is so fluid, they aren't even typed up any more.

My friend in the Master of Rules.  Courtesy of his post.
He went with the team he went with last week (standard Space Marines with 3 Deathwing Terminators) and I went with the Tau force I raced to complete before the game Sunday afternoon.  The first game was a complete eye opener for me having never played Tau before.  Half the time I wasn't sure what weapon was what!  Although the first game was a draw mission wise, the army felt just too non-effective for both of us playing them the way the rules are written.  So, we do what we always do and changed the rules to balance things out.  We changed the marker light system where every shot that hits an enemy target effectively "paints" the target for follow on shooters (multiple hits from the same model only count as 1 mark).  These are cumulative then discarded at the end of the combat round (or turn).  Each marker gives me a +1 to hit (we use a d10 system). So modifies like cover, long range and wounds can be washed out in a hurry.  Turns out this was a big change for the Tau and made them a bit more effective.  I had one guy lit up 4 times but, due to my typically poor rolling, never managed to bring him down. 

All in all a fun game!




One thing my friend decided to do is add banners to some of his models.  He has always had an affinity for banners and has created plenty of scratch built ones that are awesomely cool.  But I give him crap (in good nature) for running models with them in this game...aren't these guys supposed to be inserted into hostile territory to carry out some clandestine mission and get out?  I suggested he might as well run around with a bull horn along with the banner and shout, "I'm here...right here!" multiple times throughout the mission.  Maybe he has been listening to Fort Laramie on old time radio and thinks his team is a part of the 2nd Cavalry, charging across the plains, banners flying and bugles playing. Who knows.  All I can say is I think I should get a plus something to hit the guy with the giant flag on his back.

Really?  A big flag on his back.  What's next?  A "shoot me" sign?

2 comments:

  1. "Minutes," that's the perfect way of describing it.
    It's weird to see the board from a different viewpoint. I spend the whole game seeing it from one angle and your pics show it from your angle. Looks like a completely different battlefield.
    I wish I'd figured out your mission... I would have gone for your Stealth Suit in close combat sooner.

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  2. The "minutes" portions of our games are enjoyable...the back and forth has created a really solid game for us!

    That's why I didn't risk moving him to blocking cover...he needed to live til the end of the turn and risking reaction fire wasn't worth it, him already having a wound and all.

    Fun games as usual!

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